Rather typically, it seems, for my story construction process, this tale came together from several originally separate ideas that I realized would work really well in a plotline together.
Pharazon had gone through some very interesting character development during
Worth Searching For, which also introduced the idea of him starting to use magic. The fact that his unlocking his magical potential came about during a traumatic experience begged for some follow-up. What to do when you're a budding wizard whose first experience with magic went horribly wrong? Get sent on a quest of self-discovery, of course!
I'd also been writing quite a bit about Terra, Hyren, Blynn, and Isengrim, so I wanted to challenge myself to write a story where they don't appear at all in-person, so I could focus on giving Pharazon some overdue development. I admit I was feeling a bit bad about basically giving him the short end of the stick in
Worth Searching For as an utter liability of a protagonist (turned accidental antagonist), so I wanted to write about him overcoming some of his weaknesses, not repeating past mistakes, and becoming the hero of his tale. It was also nice to give Celice a bit more development, as well as being able to write her and Pharazon actually palling around, since in
her debut story they got off to a quite rocky start, while they were separated for most of
Worth Searching For.
I had also been wanting to try my hand at writing Jhudora; I like the idea of her not being an evil faerie, just a rather grouchy and solitary one. I thought that sort of personality would play nicely against Pharazon, as well as giving him a sketchy mentor figure to offer him vague and frustrating - but ultimately helpful - advice. And no spoilers about the other member of the main cast, but his appearance and character arc came from some musings I had about the
Battle for Meridell plot, the abilities of The Three, and what exactly happened to Lord Darigan between
Champions of Meridell and Battle for Meridell. I felt like these characters and what I wanted to do with them worked really well in this particular adventure.
I should mention that this fic was nominated for Most Heartwarming in the 2016 Neopian Times Awards. I'm very pleased that people enjoyed it!
As far as revisions go, there wasn't a whole lot I drastically changed about this one from what got into the Neopian Times. Besides the usual prose fixes, I toned down Celice's personality a little in the beginning chapters to make her less snide (she's still plenty bossy, though), and I also slightly altered a few conversations and inner monologues to better bring home the points I was trying to get across.
The reason he’d gotten himself into this, Pharazon decided,
was because he could never say “no” to anything.
The faerie Draik perched on the edge of the bed in his cabin
in a Shenkuuvian sky-ship, staring at the letter in his claws, not really
seeing the words so much as coming to the realisation that he was hopelessly
wishy-washy.
He’d go along with anyone just to avoid a quarrel—and even
then he’d peter out somewhere along the way, retreating to the safety of merely
existing. Really, he just wanted to sit and read all day. No adventures for
him. The world was so much safer from the library of his family’s Neohome.